Playfield Environment Look Development
In late 2015 Johannes Figlhuber and I had the opportunity to work on 'Shardbound' for 'Spiritwalk Games' in it's early stages. We as Airborn Studios helped developing the style, look and feel of the playing fields for the game.
In late 2015 Johannes Figlhuber and I had the opportunity to work on 'Shardbound' for 'Spiritwalk Games' in it's early stages. We as Airborn Studios helped developing the style, look and feel of the playing fields for the game.
Playing Field Environment Ideation